<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
	>

<channel>
	<title>K&#039;s Methods in Design Research and Practice Blog 2009</title>
	<atom:link href="http://methodk.wordpress.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://methodk.wordpress.com</link>
	<description>Methods in Design Research and Practice</description>
	<lastBuildDate>Sat, 24 Oct 2009 09:19:16 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
<cloud domain='methodk.wordpress.com' port='80' path='/?rsscloud=notify' registerProcedure='' protocol='http-post' />
<image>
		<url>http://s2.wp.com/i/buttonw-com.png</url>
		<title>K&#039;s Methods in Design Research and Practice Blog 2009</title>
		<link>http://methodk.wordpress.com</link>
	</image>
	<atom:link rel="search" type="application/opensearchdescription+xml" href="http://methodk.wordpress.com/osd.xml" title="K&#039;s Methods in Design Research and Practice Blog 2009" />
	<atom:link rel='hub' href='http://methodk.wordpress.com/?pushpress=hub'/>
		<item>
		<title>Glossary</title>
		<link>http://methodk.wordpress.com/2009/10/24/glossary/</link>
		<comments>http://methodk.wordpress.com/2009/10/24/glossary/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 09:08:44 +0000</pubDate>
		<dc:creator>methodk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://methodk.wordpress.com/2009/10/24/glossary/</guid>
		<description><![CDATA[Augmented feedback Augmented feedback from the origin of the word found in the field of learning psychology, referring to the information is not from the action itself, but from other sources. Because it is not from the act itself, but from other sources, to enhance the cognitive ability to call for more feedback from the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=methodk.wordpress.com&amp;blog=8836492&amp;post=51&amp;subd=methodk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Augmented feedback<br />
Augmented feedback from the origin of the word found in the field of learning psychology, referring to the information is not from the action itself, but from other sources. Because it is not from the act itself, but from other sources, to enhance the cognitive ability to call for more feedback from the user, rather than appeal to perceptual motor skills. In this product design, feedback is usually added to notify users about the internal state of the system through the use of light-emitting diode, liquid crystal display, the sound. </p>
<p>Augmented feedforward<br />
When the user receives from other sources, the possibility of the action, or the possibility of purposeful action, it called on his cognitive abilities (eg, through writing, pictographic, or words). This information is known as augmented feedforward.</p>
<p>Brainstorming<br />
Brainstorming the inventor of the modern founder of Creative Studies, an American scholar Alex Osborne was first proposed in 1938, brainstorming. Brainstorming originally referred to short-term psychiatric patients in the minds of the thinking disorder phenomena occur, the patient will have a lot of cranky. Osborne borrowed this concept to describe the thinking of highly active to break conventional ways of thinking arising from the situation a lot of creative ideas. Brainstorming features for participants to open up your minds, so that collision between varieties of ideas stirred in the minds of the creative storm, which can be divided into direct and questions brainstorming. The former is based on the expert group decision-making as much as possible to stimulate creativity, producing as much as possible the idea of the method; the latter is the ideas put forward by the former; the program one by one questioned the feasibility of issuing its realistic approach. This is a collective development of creative thinking method.</p>
<p>Conceptualism<br />
Conceptualism is corresponding to existence theory or ontology. Conceptualism is actually define as &#8220;subjective logic&#8221;, one of the key areas is: a subjective concept (the concept itself, judgments, and inferences); objects (mechanical, chemical nature, purpose); concept (life, knowledge, absolute idea). Deduced through the process in such a manner, the concept more and more concrete, from an objective logic to the subjective logic, and finally back to the absolute idea, in the absolute idea to get a unified, complete a circle-like loop, so the whole concept of the development process are nothing but the absolute idea unfolds, is the absolute idea, or at different stages of their campaign links.</p>
<p>Fishbone Diagram<br />
Fishbone diagram is invented by a Japanese management guru Mr. Kaoru Ishikawa, it is also known as Ishikawa diagram. The characteristics of the problem is always subject to a number of factors, we adopted brainstorming to identify these factors, and characteristics of the value of them, together with the interrelated nature of order made by a structured, coherent. </p>
<p>Functional feedback<br />
Function feedback is generated by the system to fulfill its functions, such as sound, light or motion. As a product can have multiple functions and features and functions of feedback from the following needs, intentions and capabilities of users. This is affecting the world&#8217;s users want to achieve. When the function of feedback from the user can not be a natural coupling operation requires additional information.</p>
<p>Functional feedforward<br />
Function feedforward beyond the possibility of their actions and specific purpose, but notify the user of the more generic a product, its features. Product designers can make use of concepts such as product semantics and so features can be seen to notify the user of the product&#8217;s features. </p>
<p>Inherent feedback<br />
It can be found in the field of learning psychology in Laurillard inherent feedback in the definition of &#8220;information provides natural consequences of actions. It is produced from feedback from movement itself.&#8221; In product design, this form of feedback is usually regarded as by-product of selection control. However, with the understanding of the nature of the multi-sensory interactive growth, designers not only consider the appearance of control, and its hearing, touch and feel.</p>
<p>Inherent feedforward<br />
Inherent feed forward is related to the possibilities for action within the product and perceptual motor skills of people. It is to pass the message of what kind of actions are possible (pushing, rotating, sliding), and how to act in order to carry out (the amount of force is possible, which parts of the body, etc.). Inherent feed-forward can be viewed as a limited explanation of the concept of affordance [4], that is, when the possibility of action control are considered, regardless of functional products.</p>
<p>Interaction design<br />
Interaction design is also known as IxD or IaD in abbreviations, is to define and design the behavior of man-made systems design. Man-that man made objects, such as software, mobile devices, the built environment, services, wearable devices and systems organizational structure. Interaction design is the definition of man-behavior (the &#8220;interaction&#8221;, that is, artifacts in a particular context of the response mode) associated interface. Interaction Designer first conduct user research in related fields, as well as potential users, designers act of creation, and from the usefulness, usability and emotional factors, etc. to assess the quality of design.<br />
Bill moggridge put forward the concept of Interaction Design in the late &#8217;80s in the 20th century, initial called &#8220;SoftFace&#8221;, later renamed as the interaction design. In 1989, Gillian Crampton-Smith at London&#8217;s Royal College of Art created a master&#8217;s degree in interaction design education (initial called &#8220;computer-related design&#8221;, later renamed as &#8220;interaction design&#8221;). In 2001, she created the Interaction Design Institute Ivrea, specializing in interaction design research and education. At present, many educational institutions worldwide have been carried out interaction design education.</p>
<p>Intuitionistic logic<br />
It was originally developed by Arend Heyting for Brouwer&#8217;s Intuitionism plans to provide forms the basis of symbolic logic. This system maintained across the conversion of propositions generated confirmation of export rather than the truth. From a practical point of view, it is also a strong motivation for the use of intuitive logic, because it exists in nature, which makes it also suitable for other forms of mathematical constructivism. </p>
<p>Internationalization and localization<br />
Internationalization refers to design software, software with a specific language and regional decoupling process. When the software has been ported to different languages and regions, the software itself is not done within the engineering changes or amendments. Localization refers to when the migration software, coupled with a specific locale information and translation of documents related to the process. Internationalization and localization although the difference between the subtle but very important. Internationalization means that products are applicable to any place of the &#8220;potential&#8221;; localization is more suitable in order to &#8220;specific&#8221; local use, while the other added features. With a product for international only done once, but localized to different regions will have to do once each. Between the two are complementary, and both together in order for a system is suitable for parts.</p>
<p>Likert Scale<br />
Likert Scale is considered to be aggregated-type scale the most common kind of the same constructs of these projects are a total way of adding points, either alone or individual project is meaningless. It is developed by a social psychologist Likert from the United States in 1932 based on the total increase  original scale. The scale formed by a group of statements, each statement with &#8220;strongly agree&#8221;, &#8220;consent&#8221;, &#8220;not necessarily&#8221; and &#8220;consent&#8221;, &#8220;strongly disagree&#8221; five kinds of answers, and were recorded as 1,2,3,4,5, each total score was reflected on each respondent&#8217;s attitude, the total score may indicate the strength of his or her attitude in the different states on a scale.</p>
<p>Mean Time Between Failure (MTBF)<br />
MTBF, or mean time to failure in English stands for &#8220;Mean Time Between Failure, is a measure of a product (particularly electrical products) reliability index. Unit: hours. It reflects the quality of the product of time and is reflected within the specified time the product the ability to maintain function. Specifically, it refers to the two adjacent average working times between failures, also known as mean time between failures. It applies only to maintenance products. At the same time also provides the use phase of products in the total cumulative number of working hours, and fault ratio of MTBF. MTBF disk array products are generally not be lower than 50000 hours.<br />
With the wide range of server applications, the reliability of the server set a higher demand. The so-called &#8220;reliability&#8221;, is the product under the conditions and requirements specified period of time complete the functional capacity; the contrary, the product or part thereof can not or will not be able to complete the required function is to fail. Broadly speaking, the product failure is less high reliability and longevity of the total number of product failure ratio of total number of units called &#8220;failure rate&#8221; (Failure rate), commonly expressed λ. For example, running the 100 hard drive, within a year out of two failures, each hard drive failure rate of 0.02 times / year. When the life of the product is exponentially distributed, its failure rate is called the reciprocal of MTBF (Mean Time between Failures), abbreviated as MTBF.</p>
<p>Questionnaire<br />
In order to gather people&#8217;s right to a particular issue attitude, values, opinions or beliefs and other information designed for a range of issues. The questionnaire can be handwritten or it can be verbal, as they can about a particular issue or group of topics together.<br />
The composition of the answer can also be completely random, so that the test answers on what to write when you are thinking. . Their combination can also be more organized, to enable the participants were provided to him a number of alternative answers in pick one (again is that this is also known as multiple-choice technology). The answer can be straightforward, if the intent is very obvious; if the purpose is covert, can be circuitous, difficult to identify. The questionnaire should be balanced so that they can on a specific topic and were asked to draw is that whether or not can be evenly distributed. To give another example, such as testing TV audience of television violence, the attitude, then one half of the questionnaire should be expressed belong to agree with the views of too much violence, as well as half of the expression belongs to disagree with the views of too much violence.</p>
<p>Usability<br />
Usability is a user-centered design concepts, the design focuses on ease of use make products designed to meet the user&#8217;s habits and needs.It is usually related to the product features, not only the characteristics of the user interface. For example, in the mainstream consumer products occasions, a car without reverse gears, the former point of view, it is not available; while the latter point of view, it lacks effectiveness in this area. </p>
<p>Usability-testing<br />
Usability testing is to allow a group of representative users attempt to operate a typical product, at he same time, observers and developers in the side of the observation, listening, and doing record. The product may be a web site, software, or any other product, it may not yet been born. Testing can be an early paper prototype testing, it can be finished later test. In each round of usability testing, you should first be clear and specific testing issues and objectives for these goals to test. For example, the project has just started, you can right quantitative indicators (such as time, error rate, and satisfaction) test, provide a reference for future modifications of the website. For another example, if you have set measurable usability goals, you can look at your products are in line with these objectives.</p>
<p>User Experience<br />
User experience is a purely subjective in users of a product (service) process to build up the psychological feeling. Individual differences also determine the real-life experience of each user through other means can not fully simulate or reproduce. However for a well-defined group of users is concerned, its user experience in common is the ability through well-designed experiments to realize that. The development of computer technology and the Internet, so that changes are taking place in patterns of technological innovation, user-centric, people-oriented has been more emphasis on.</p>
<p>Questionnaire<br />
In order to gather people&#8217;s right to a particular issue attitude, values, opinions or beliefs and other information designed for a range of issues. The questionnaire can be handwritten or it can be verbal, as they can about a particular issue or group of topics together.<br />
The composition of the answer can also be completely random, so that the test answers on what to write when you are thinking. . Their combination can also be more organized, to enable the participants were provided to him a number of alternative answers in pick one (again is that this is also known as multiple-choice technology). The answer can be straightforward, if the intent is very obvious; if the purpose is covert, can be circuitous, difficult to identify. The questionnaire should be balanced so that they can on a specific topic and were asked to draw is that whether or not can be evenly distributed. To give another example, such as testing TV audience of television violence, the attitude, then one half of the questionnaire should be expressed belong to agree with the views of too much violence, as well as half of the expression belongs to disagree with the views of too much violence.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/methodk.wordpress.com/51/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/methodk.wordpress.com/51/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/methodk.wordpress.com/51/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/methodk.wordpress.com/51/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/methodk.wordpress.com/51/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/methodk.wordpress.com/51/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/methodk.wordpress.com/51/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/methodk.wordpress.com/51/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/methodk.wordpress.com/51/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/methodk.wordpress.com/51/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/methodk.wordpress.com/51/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/methodk.wordpress.com/51/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/methodk.wordpress.com/51/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/methodk.wordpress.com/51/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=methodk.wordpress.com&amp;blog=8836492&amp;post=51&amp;subd=methodk&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://methodk.wordpress.com/2009/10/24/glossary/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/71da1ea046662dce2a6d82ec27a460f3?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">methodk</media:title>
		</media:content>
	</item>
		<item>
		<title>Project Schedule</title>
		<link>http://methodk.wordpress.com/2009/10/04/project-schedule/</link>
		<comments>http://methodk.wordpress.com/2009/10/04/project-schedule/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 23:05:55 +0000</pubDate>
		<dc:creator>methodk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://methodk.wordpress.com/2009/10/04/project-schedule/</guid>
		<description><![CDATA[SEM1-schedule SEM2-schedule Semester1 Clarify design intention- helps develop stronger concepts Refine project schedule- keeps the project on the track Drafted business plan- makes sure this project is reasonable to the market (e.g. setup the target age group, country, budge, etc.) Market research / Market survey and analysis- a detail market research is very important for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=methodk.wordpress.com&amp;blog=8836492&amp;post=50&amp;subd=methodk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://methodk.files.wordpress.com/2009/10/sem1-schedule.pdf">SEM1-schedule</a></p>
<p><a href="http://methodk.files.wordpress.com/2009/10/sem2-schedule.pdf">SEM2-schedule</a></p>
<p><strong>Semester1</strong></p>
<ol>
<li><span style="text-decoration:underline;">Clarify design intention</span>- helps develop stronger concepts</li>
<li><span style="text-decoration:underline;">Refine project schedule</span>- keeps the project on the track</li>
<li><span style="text-decoration:underline;">Drafted business plan</span>- makes sure this project is reasonable to the market (e.g. setup the target age group, country, budge, etc.)</li>
<li><span style="text-decoration:underline;">Market research / Market survey and analysis</span>- a detail market research is very important for the design process; a considered market survey is aimed for useful feedback from target age group</li>
<li><span style="text-decoration:underline;">Technology research</span>- by understanding the new technology nowadays could avoid the project being outdated</li>
<li><span style="text-decoration:underline;">Concept brainstorming</span>- a considered brainstorming helps to explore the creativity of the brain</li>
<li><span style="text-decoration:underline;">Concept sketching</span>- a free concept sketching is always a good start</li>
<li><span style="text-decoration:underline;">Further concept sketching</span>- brings the concept into a more practical and details stage</li>
<li><span style="text-decoration:underline;">Concept refinement</span>- the best 3~5 concepts will be chosen at this stage for refinement</li>
<li><span style="text-decoration:underline;">2<sup>nd</sup> Market survey</span>- brings those 3~5 concepts to street and tries to collect as much feedbacks as possible</li>
<li><span style="text-decoration:underline;">Interview and analysis</span>- collects and analyses feedback from experts, friends, lecturers, etc</li>
<li><span style="text-decoration:underline;">Finalize concept</span>- base on the feedbacks, the final concept is going into a finalizing stage</li>
<li><span style="text-decoration:underline;">Construction and dimensions consideration</span>- at this stage, the manufacturing method/ process is needed to be consider as well</li>
<li><span style="text-decoration:underline;">CAD modelling</span>- constructs the final idea in CAD in detail</li>
<li><span style="text-decoration:underline;">Digital mock-up</span>- using the CAD model for some 3D printing or 3D prototyping (e.g. laser cut, CNC )</li>
<li><span style="text-decoration:underline;">Interview and analysis</span>- collects and analyses feedbacks of the mock-up for further development</li>
<li><span style="text-decoration:underline;">Further concept development</span>- considers feedbacks from interview and development the concept into a more professional stage</li>
<li><span style="text-decoration:underline;">1<sup>st</sup> Prototype</span>- a rough scaled prototype will be done for self and user testing (hopefully it could be functional)</li>
<li><span style="text-decoration:underline;">Semester1 review and self review</span>- analyses and reviews the whole semester and refines a better working schedule for semester 2</li>
</ol>
<p> </p>
<p><strong>Semester 2</strong></p>
<ol>
<li><span style="text-decoration:underline;">1<sup>st</sup> Prototype</span>- to be done for self and user testing</li>
<li><span style="text-decoration:underline;">Refine project schedule</span>- bases on the experience of semester 1, a refinement of the project schedule could let the project goes smoother and more efficient</li>
<li><span style="text-decoration:underline;">Self-testing</span>- helps to find out problems of the product</li>
<li><span style="text-decoration:underline;">User-testing</span>- helps to give useful feedback in a user point of view</li>
<li><span style="text-decoration:underline;">Interview and analysis</span>- good way to collect useful feedbacks from many other point of views</li>
<li><span style="text-decoration:underline;">Material consideration</span>- sourcing the suitable materials for the final prototype</li>
<li><span style="text-decoration:underline;">Construction refinement</span>- consideration of manufacturing process is to be considered at this stage</li>
<li><span style="text-decoration:underline;">Final CAD modelling</span>- CAD model is needed for presentation and folio; it could somehow helps to refine the product as well</li>
<li><span style="text-decoration:underline;">Final prototype</span>- a fully functional 1:1 prototype is aimed to be done in hopefully a professional standard</li>
<li><span style="text-decoration:underline;">Self-testing</span>- for refinement</li>
<li><span style="text-decoration:underline;">User-testing</span>- for refinement</li>
<li><span style="text-decoration:underline;">Final interview and analysis</span>- for refinement</li>
<li><span style="text-decoration:underline;">Final refinement</span>- a careful and detailed refinement will be done, and hopefully brings the product into a professional standard</li>
<li><span style="text-decoration:underline;">Extra (e.g. package)</span>- if there is not too rush of time, some kind of extra stuff can hopefully be done too (e.g. packaging, animation, flash, etc)</li>
<li><span style="text-decoration:underline;">Business plan</span>- a completed business plan is intended to show the product is worth to be manufactured or for mass-production</li>
<li><span style="text-decoration:underline;">Presentation preparation</span>- ideally would be a flash presentation together with the folio</li>
<li><span style="text-decoration:underline;">Folio</span>- ideally it would be a flash folio as well as a professional blinded booklet</li>
<li><span style="text-decoration:underline;">Exhibition</span>- aimed to be a professional exhibition display with well communication and interaction with visitors</li>
</ol>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p><strong>Necessary resources:</strong></p>
<ol>
<li>A creative mind</li>
<li>Careful and detailed consideration</li>
<li>List of material type and price</li>
<li>Mock-up methodology</li>
<li>Prototype methodology</li>
<li>Opinions and feedbacks from users, experts, strangers, friends, lecturers, etc</li>
<li>Detailed and considered project plan</li>
<li>Detailed and considered market survey</li>
<li>…</li>
</ol>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/methodk.wordpress.com/50/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/methodk.wordpress.com/50/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/methodk.wordpress.com/50/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/methodk.wordpress.com/50/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/methodk.wordpress.com/50/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/methodk.wordpress.com/50/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/methodk.wordpress.com/50/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/methodk.wordpress.com/50/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/methodk.wordpress.com/50/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/methodk.wordpress.com/50/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/methodk.wordpress.com/50/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/methodk.wordpress.com/50/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/methodk.wordpress.com/50/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/methodk.wordpress.com/50/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=methodk.wordpress.com&amp;blog=8836492&amp;post=50&amp;subd=methodk&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://methodk.wordpress.com/2009/10/04/project-schedule/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/71da1ea046662dce2a6d82ec27a460f3?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">methodk</media:title>
		</media:content>
	</item>
		<item>
		<title>LITERATURE REVIEW</title>
		<link>http://methodk.wordpress.com/2009/09/06/literature-review/</link>
		<comments>http://methodk.wordpress.com/2009/09/06/literature-review/#comments</comments>
		<pubDate>Sun, 06 Sep 2009 15:58:22 +0000</pubDate>
		<dc:creator>methodk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://methodk.wordpress.com/2009/09/06/literature-review/</guid>
		<description><![CDATA[LITERATURE REVIEW Exploration of technological product and human interaction design   Introduction   “Technology would not exist without human. It is created by humans for the purposes of humans”. (Stahl 2006)“While technology cannot exist without humans, one can equally argue that human cannot exist without technology.” This obviously clarifies the relationship between technology and human, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=methodk.wordpress.com&amp;blog=8836492&amp;post=47&amp;subd=methodk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>LITERATURE REVIEW</strong></p>
<p>Exploration of technological product and human interaction design</p>
<p><strong> </strong></p>
<p><strong>Introduction</strong></p>
<p><strong> </strong></p>
<p>“Technology would not exist without human. It is created by humans for the purposes of humans”. (Stahl 2006)“While technology cannot exist without humans, one can equally argue that human cannot exist without technology.” This obviously clarifies the relationship between technology and human, and it also fulfils my intention to explore technological product and human interaction design. This review involves different kinds of research practices or theoretical frameworks that support my project intention, and could be used during my design practice process. Those research practices are also supported with several case studies or examples that could prove their practicability.</p>
<p><strong> </strong></p>
<p><strong>User-centered design’ (UCD)</strong></p>
<p><strong> </strong></p>
<p>‘User-centered design’ (UCD) is a broad term to describe design processes in which end-users influence how a design takes shape. It is both a broad philosophy and variety of methods. The term ‘user-centered design’ originated in Donald Norman’s research laboratory at the University of California San Diego (UCSD) in the 1980s and became widely used after the publication of a co-authored book entitled: <em>User-Centered System Design: New Perspectives on</em> <em>Human-Computer Interaction </em>(Norman &amp; Draper, 1986).</p>
<p><strong> </strong></p>
<p><strong>Usability testing</strong></p>
<p><strong> </strong></p>
<p>Usability testing focuses on user needs, user’s empirical measurement, and iterative design (Nielsen, 1994). Dumas &amp; Reddish (1993) stress that interactive-system designers are now aware that many pilot tests should be conducted before releasing any product to the public. An interactive system is like a play, where extensive rehearsals are expected especially close to opening night (Shneiderman, 1998). Historically usability tests are conducted in usability laboratories that are staffed by people who are experts in user-interface design and testing and this is still the practice in large companies such as Microsoft and IBM. These laboratories are equipped with an area that allows the designers to observe the testers unnoticed. However, due to the cost of running such laboratories and the distributed nature of many systems it is increasingly common to use mobile usability testing kits that are a fraction of the cost.(Chadia Abras 2004)</p>
<p> </p>
<p><strong>Participatory design</strong></p>
<p><strong> </strong></p>
<p>In participatory design the users are involved in development of the products, in essence they are co-designers.(Chadia Abras 2004) The participatory design approach emerged in Scandinavia. It was born out of the labor unions push for workers to have more democratic control in their work environment (Ehn, 1989). Because cultural differences can often arise between users and designers, sometimes the users are unable to understand the language of the designers, it is recommended that the team uses prototypes, such as mockups (three dimensional paper-based representation), or a paper-based outline of the screen of a webpage, or a product (Ehn &amp; Kyng, 1991). Other types of prototyping techniques are PICTIVE (Plastic Interface for Collaborative Technology Initiatives through Video Exploration) (Muller, 1991) and CARD (Collaborative Analysis of Requirements and Design) (Tudor, 1993). The PICTIVE prototyping method uses low-fidelity office products, such as pens, papers, and sticky notes. The actions of the users are videotaped. CARD uses playing cards with pictures of specific items on them. PICTIVE concentrates on the detailed aspects of the system while CARD looks at the flow of the task, just as storyboarding (Preece et al., 2002).</p>
<p><strong> </strong></p>
<p><strong>User Psychology in Interaction Design</strong></p>
<p> </p>
<p>In the various forms of interaction design, it is essential to analyze, understand, and predict human behavior.(Saariluoma 2009) This is equally true with devices such as information systems that are meant to interact with people. The importance of these problems has inspired scientists to develop numerous approaches to investigate and explicate human actions. However, they have mainly been characterized by intuitive and folk psychological approaches to the human mentality in interaction. To improve the scientific foundations of design, we present here a psychology-based approach to collecting user knowledge, as well as a related design practice. The former can be called user psychology and the latter the action-oriented design. User psychology is an approach that applies psychological knowledge and methods to analyzing and solving interaction design problems. It works to develop explanatory design practices so that it is possible to say on which psychological grounds one design alternative is better than another or why a solution is ineffective. One step toward improving explanatory design practices is to develop effective design ontology to manage the design processes.</p>
<p> </p>
<p> </p>
<p><strong>Case study</strong></p>
<p><strong> </strong></p>
<p><span style="text-decoration:underline;">A PDA example of User Centered Design</span></p>
<p>Steve buys a PDA modem there are three likely actions he might start with: 1.he inserts the modem, 2. he navigates to the e-mail application, or 3. he navigates to the connection settings screen. From internal usability studies it was known that not all users know where in the UI to setup a connection. So, if Steve starts with plugging in the modem or by navigating to the application he wants to use, the device should help him find the connection settings screen he needs. The final design does this by bringing up a dialog asking him if he wants to setup a new connection when Steve inserts the modem. When he taps ‘Yes’, the first page of the connection setup wizard is displayed. If Steve’s first action is opening the browser, a similar dialog is shown: “The browser needs a connection, do you want to create a connection now?” Once Steve is at the connection settings screen, the device should also help him because many users are not familiar enough with the underlying technology to accomplish their goal. Therefore, besides helping the user get to the right place in the UI, it was decided to create a task based UI for the connection settings to help users understand what they need to setup. The UI displays a list of tasks, such as “Add a modem connection to the internet”. Selecting any of those tasks will display the appropriate wizard or settings screen. The key characteristic of the chosen design direction is to walk the user through the necessary steps to complete the task, without having to understand the underlying technology. This makes sense when considering that, as stated before, the user’s goal usually isn’t setting up the connection itself but more likely a task for which they need a connection, such as browsing or checking e-mail.(Lamberts 2002)</p>
<p> </p>
<p><span style="text-decoration:underline;">Example of usability testing</span></p>
<p>For one of the world&#8217;s most successful consumer electronics companies, MNM executed a total user experience optimization study covering the delivery and sale of online music and related user interactions with a broad line of MP3 music players. The research design covered detailed analysis of 36 customer touch points including retail store design, product package design, product / user interface design, skill acquisition systems, desktop applications, web-site interfaces, customer support services, billing and problem resolution interactions. The study bench marked 28 client and competitive MP3 players and 5 major music sites against an in-depth analysis of the Apple iPod/iTunes total user experience. Findings provided the client with a detailed user experience optimization model mapped to a detailed revenue analysis. Data from the study provided the client with significant insights and data of a tactical and strategic nature that resulted in major business decisions impacting an entire line of business on an international level.</p>
<p> </p>
<p><span style="text-decoration:underline;">Participatory design case study in US</span></p>
<p>In 2004, educational technology research studies have found computer and software technologies to be underutilized in U.S. classrooms. In general, many teachers have had difficulty integrating computer and software technologies into learning activities and classroom curriculums because specific technologies are ill-suited to their needs, or they lack the ability to make effective use of these technologies. In the development of commercial and business applications, participatory design approaches have been applied to facilitate the direct participation of users in system analysis and design. Among the benefits of participatory design include mutual learning between users and developers, environment of software products and their use contexts, empowerment of users in analysis and design, grounding of design in the practices of users, and growth of users as designers and champions of technology. In the context of educational technology development, these similar consequences of participatory design may lead to more appropriate and effective education systems as well as greater capacities by teachers to apply and integrate educational systems into their teaching and classroom practices.<strong></strong></p>
<p><strong> </strong></p>
<p><span style="text-decoration:underline;">User Psychology example</span></p>
<p>Some years ago, one of the authors had to design a multidisciplinary e-learning network, named Connet, which involved seven universities. Of course, several action design problems exist in such a network. One of the most challenging was to organize teaching in such a way so that students with quite distinct academic backgrounds, from philosophy to engineering and programming, could equally participate in the network. At this stage, the major problem concerned how to organize teaching, not which technology should be used. The solution was generated through problem-based learning because each of the students could, in this manner, contribute to the common discussion about products and other relevant things. Since problem-based learning has a solid theoretical grounding, one might think that the design decision was explanatory. However, the technology for keeping contact and communicating between and among the universities and groups, located geographically several hundred kilometers from each another, was solved later, long after the needs of the people and the groups’ issues were explored.</p>
<p> </p>
<p> </p>
<p><strong>Review</strong><strong></strong></p>
<p> </p>
<p>This is a prototype of an iPhone media player that uses physical objects to control media playback. It is based on Radio Frequency Identification (<acronym>RFID</acronym>) that triggers various iPhone interactions when in the range of a wireless tag embedded inside a physical object.<strong> </strong><strong></strong></p>
<p>I found this idea is very potential; imagine that shops, supermarkets and department stores now have <acronym>RFID</acronym> tags in on all items, this leads to interesting applications, for instance: Quick shopping list, just touch that empty milk package with your phone, and it is added to the shopping list; Product information, touch an item in the store to identify it. This information can be used for some general google search, product information on the maker website, a consumer information site, sites of environmentalist groups, or price comparison. Also it could be use on animal identification too, if those number tags for wild or released animals are replaced with <acronym>RFID</acronym>. Researchers in the field can read an animal’s <acronym>RFID</acronym> tag and access information about it on their mobile phone. <strong></strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong>Conclusion</strong></p>
<p><strong> </strong></p>
<p>Human interaction with machines, devices, and information systems has become common in nearly every aspect around the world. Yet this everyday human-technology interaction has become problematic because the performance capacities that underlie the technologies are being introduced or changed with increasing speed. Therefore, interaction design now faces a crucial period in terms of capitalizing on new design possibilities that would solve contemporary problems in an efficient manner.</p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong>Bibliography</strong></p>
<p><strong> </strong></p>
<p>Norman, D. A. &amp; Draper, S. W. (Editors) (1986) <em>User-Centered System Design: New</em></p>
<p><em>Perspectives on Human-Computer Interaction</em>. Lawrence Earlbaum Associates, Hillsdale,</p>
<p>NJ.</p>
<p><strong> </strong></p>
<p>Shneiderman, B. (1998). <em>Designing the user interface: Strategies for effective human-computer</em></p>
<p><em>interaction </em>(3rd ed.). Reading, MA: Addison-Wesley.</p>
<p><strong> </strong></p>
<p> </p>
<p>Chadia Abras, D. M.-K., Jenny Preece (2004). &#8220;User-Centered Design.&#8221; (Maryland, USA.): 14.</p>
<p>           </p>
<p>Lamberts, H. (2002). &#8220;Case Study: A PDA Example of User Centered Design.&#8221; (Microsoft, Mobile Devices Division</p>
<p>98052 Redmond, WA, USA).</p>
<p>           </p>
<p>Saariluoma, P. I., Hannakaisa (2009). &#8220;Future Interaction Design II</p>
<p>&#8221; (University of Jyva¨ skyla¨Finland): 221.</p>
<p>           </p>
<p><span style="text-decoration:underline;">Stahl, B. C.</span> (2006). &#8220;Issues and Trends in Technology and Human Interaction (Advances in Technology and Human Interaction Series)</p>
<p>&#8221; (IGI Publishing Hershey, PA, USA ).</p>
<p>           </p>
<p><strong> <a href="http://methodk.files.wordpress.com/2009/09/s3039741literature-review.doc">S3039741Literature review</a></strong></p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/methodk.wordpress.com/47/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/methodk.wordpress.com/47/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/methodk.wordpress.com/47/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/methodk.wordpress.com/47/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/methodk.wordpress.com/47/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/methodk.wordpress.com/47/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/methodk.wordpress.com/47/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/methodk.wordpress.com/47/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/methodk.wordpress.com/47/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/methodk.wordpress.com/47/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/methodk.wordpress.com/47/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/methodk.wordpress.com/47/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/methodk.wordpress.com/47/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/methodk.wordpress.com/47/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=methodk.wordpress.com&amp;blog=8836492&amp;post=47&amp;subd=methodk&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://methodk.wordpress.com/2009/09/06/literature-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/71da1ea046662dce2a6d82ec27a460f3?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">methodk</media:title>
		</media:content>
	</item>
		<item>
		<title>iPhone RFID: object-based media</title>
		<link>http://methodk.wordpress.com/2009/09/05/iphone-rfid-object-based-media/</link>
		<comments>http://methodk.wordpress.com/2009/09/05/iphone-rfid-object-based-media/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 08:30:18 +0000</pubDate>
		<dc:creator>methodk</dc:creator>
				<category><![CDATA[Literature Review]]></category>

		<guid isPermaLink="false">http://methodk.wordpress.com/?p=42</guid>
		<description><![CDATA[http://vimeo.com/4147129  This is a prototype of an iPhone media player that uses physical objects to control media playback. It is based on Radio Frequency Identification (RFID) that triggers various iPhone interactions when in the range of a wireless tag embedded inside a physical object. more at http://www.nearfield.org/<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=methodk.wordpress.com&amp;blog=8836492&amp;post=42&amp;subd=methodk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://vimeo.com/4147129">http://vimeo.com/4147129</a> </p>
<p>This is a prototype of an iPhone media player that uses physical objects to control media playback. It is based on Radio Frequency Identification (<acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>) that triggers various iPhone interactions when in the range of a wireless tag embedded inside a physical object.</p>
<p>more at <a href="http://www.nearfield.org/">http://www.nearfield.org/</a></p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/methodk.wordpress.com/42/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/methodk.wordpress.com/42/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/methodk.wordpress.com/42/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/methodk.wordpress.com/42/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/methodk.wordpress.com/42/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/methodk.wordpress.com/42/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/methodk.wordpress.com/42/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/methodk.wordpress.com/42/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/methodk.wordpress.com/42/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/methodk.wordpress.com/42/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/methodk.wordpress.com/42/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/methodk.wordpress.com/42/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/methodk.wordpress.com/42/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/methodk.wordpress.com/42/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=methodk.wordpress.com&amp;blog=8836492&amp;post=42&amp;subd=methodk&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://methodk.wordpress.com/2009/09/05/iphone-rfid-object-based-media/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/71da1ea046662dce2a6d82ec27a460f3?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">methodk</media:title>
		</media:content>
	</item>
		<item>
		<title>Proposal for exploration of technological product and human interaction</title>
		<link>http://methodk.wordpress.com/2009/08/24/proposal-for-exploration-of-technological-product-and-human-interaction/</link>
		<comments>http://methodk.wordpress.com/2009/08/24/proposal-for-exploration-of-technological-product-and-human-interaction/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 06:07:43 +0000</pubDate>
		<dc:creator>methodk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://methodk.wordpress.com/?p=39</guid>
		<description><![CDATA[Keywords:   Interaction, mass-produce, Interaction, mass-produce, conceptualism, specious, injection moulding, vacuum forming, stainless foil, Computer Numerical Control (CNC), feedforward, feedback, varnish, material consumption, physically, tactually.     Abstract   As our world’s technology is developing quickly, electronic devices would worth more and more market share in industrial product market. Simultaneity electronic devices obviously make people [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=methodk.wordpress.com&amp;blog=8836492&amp;post=39&amp;subd=methodk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Keywords: </strong></p>
<p><strong> </strong></p>
<p>Interaction, mass-produce, Interaction, mass-produce, conceptualism, specious, injection moulding, vacuum forming, stainless foil, Computer Numerical Control (CNC), feedforward, feedback, varnish, material consumption, physically, tactually.</p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong>Abstract</strong></p>
<p><strong> </strong></p>
<p>As our world’s technology is developing quickly, electronic devices would worth more and more market share in industrial product market. Simultaneity electronic devices obviously make people life better. As a pre-industrial designer and in a practical person aspect, for my career I am intended to work in some kind of technological production companies (e.g. Apple, Panasonic, Sony, etc) to focus on explore and design more potential technological or electronic product in my future.</p>
<p> </p>
<p>Where after I found human interaction is an interesting aspect to look at; a product with well human interaction could potentially build up a relationship between the user and the product quickly, and in that relationship the user might find himself is no longer just using the product, he is actually communicating with the product. Wherefore I confirmed my design intention is to be explored and design an electronic device with a well human interaction, on either physically or tactually.</p>
<p> </p>
<p> </p>
<p><strong>Introduction</strong></p>
<p> </p>
<p>Generally all mechanical and electronic products are human-interactional, as they must at least involve a simple “feedforward” and “feedback” system, for example the ON and OFF buttons: while the user press the ON button synchronously the product reacts to this “feedforward” and begins to produce a “feedback”- e.g. a start-up of the machine. This is a very simple and common human and product interaction process.</p>
<p> </p>
<p><strong>What is it?</strong></p>
<p> </p>
<p>My project is aimed to result a well human-interaction electronic device, therefore first of all is to make myself clear “what is a well human-interactional product stand for”? A well human-interactional product should involve an obvious or intelligent feedforward and feedback relationship between user and product and in that relationship the user should no longer find himself is using the product, but is actually communicating with the product. Anyway more about this issue would be explored during my research project.</p>
<p> </p>
<p> </p>
<p><strong>What knowledge will be produced?</strong></p>
<p> </p>
<p>Through the whole design activities, I believe a mass of knowledge will be needed and produced; it is always good to have a considered hypothesis in case of too many “unexpected”.</p>
<p> </p>
<p>First of all I could expect a lot of knowledge will be gained during the research process as it is the main purpose of doing research (e.g. detailed and various knowledge of electronic devices, production and manufacturing processes, human body and interaction knowledge, design and sketching skills, etc). Also I believe the methods and ways to complete my research project could court as the knowledge I will be produced.</p>
<p> </p>
<p>Afterward the next stage is practice; however before that I believe the transform from the knowledge of research into practical should possibly court as part of the knowledge will be produced too. During the design practice process, I could imagine a set and a set of questions and problems I would have to overcome with, I believe the methods and solutions that I used to solve those problems would be hard to find from books. Also the experience from success or fail prototyping; the feedback or survey report from street, friends, experts, and etc; time managing; project planning; and still a lot and a lot more knowledge will be produced during the design research and practice process that I am unable to imagine now.</p>
<p> </p>
<p><strong>How people, environment or technology will be impacted?</strong></p>
<p><strong> </strong></p>
<p>On the assumption that the project has been processed successfully and the outcome is totally satisfied;</p>
<p> </p>
<p>People- a product with well human interaction could potentially build up a relationship between the user and the product quickly, and in that relationship the user might find himself is no longer just using the product, he is actually communicating with the product. People will gradually become attracted to those products which involved with well human-interaction, and I believe this unique attractiveness is much stronger and long lasting than those products only attend to specious aspect.</p>
<p> </p>
<p>Environment- base on the argument that a well human-interaction product has its unique attractiveness, and build up a relationship with users which could cause them to keep using that product for a longer period than usual. At environmental aspect, this could potentially save some wastes of old or outdated products.</p>
<p> </p>
<p>Technology- when people begin to realize products with well human interaction could positively improve people life and environment. Technological companies would begin to investigate and develop more on this aspect, and I believe human interaction products can potentially become a new big trend of the world of technology.</p>
<p> </p>
<p> </p>
<p><strong>How can human interactional electronic device be done?</strong></p>
<p><strong> </strong></p>
<p>In my experience to get a big project done smooth and nicely, the best way to do it is to set up a strategic working plan and prepare a well time management. However before that it is always good to list out the capabilities will be need and prepare them, I believe it must show the effect when I have to practice on my working plan.</p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong>What capabilities that will be need and will be developed through doing the project?</strong></p>
<p> </p>
<p>Knowledge is a must need item through the whole design activities. Everything base on knowledge, skills base on knowledge, concepts base on knowledge, practice base on knowledge, so I believe that is the importance of doing research project. However knowledge doesn’t only come from research or books, it does come from many sources like experience, I believe my knowledge and experience will variously be developed through the design process.</p>
<p> </p>
<p>Other key capabilities that I believe will be need and developed through the project,</p>
<p>Passion: the motive of everything, also making yourself never give-up</p>
<p>Creativity with braveness: needed exploring ideas and brain-storming</p>
<p>Belief: if you have no belief you would never get it done</p>
<p>Effort: everyone knows</p>
<p>Skills: actually this is part of knowledge, but because as its importance so I decide to mention it again here. Skill makes difference.</p>
<p> </p>
<p> </p>
<p><strong>What level does the project will be taking to?</strong></p>
<p> </p>
<p>I am aiming to develop the project to a professional standard with a full prototype in exterior. However for the interior aspect, as I am designing an electronic device might install with some high technological functions or design, this might require people or experts from technological or engineering aspects to give a hand with. Accordingly the interior or technological aspect is to be considered and discuss.</p>
<p> </p>
<p> </p>
<p><strong>Why should it be that way?</strong></p>
<p> </p>
<p>As our world’s technology is developing quickly, electronic devices would worth more and more market share in industrial product market. Simultaneity electronic devices are obviously improving the quality of people life. As a pre-industrial designer and in a practical person aspect, for my career I am intended to work in some kind of technological production companies (e.g. Apple, Panasonic, Sony, etc) to focus on explore and design more potential technological or electronic product in my future. Therefore I found human interaction is an interesting aspect to look at; a product with well human interaction could potentially build up a relationship between the user and the product quickly, and in that relationship the user might find himself is no longer just using the product, he is actually communicating with the product. Therefore I confirmed my design intention is to be explored and design an electronic device with a well human interaction, on either physically or tactually. Hopefully this project would somehow being an assistance for my career.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/methodk.wordpress.com/39/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/methodk.wordpress.com/39/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/methodk.wordpress.com/39/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/methodk.wordpress.com/39/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/methodk.wordpress.com/39/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/methodk.wordpress.com/39/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/methodk.wordpress.com/39/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/methodk.wordpress.com/39/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/methodk.wordpress.com/39/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/methodk.wordpress.com/39/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/methodk.wordpress.com/39/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/methodk.wordpress.com/39/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/methodk.wordpress.com/39/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/methodk.wordpress.com/39/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=methodk.wordpress.com&amp;blog=8836492&amp;post=39&amp;subd=methodk&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://methodk.wordpress.com/2009/08/24/proposal-for-exploration-of-technological-product-and-human-interaction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/71da1ea046662dce2a6d82ec27a460f3?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">methodk</media:title>
		</media:content>
	</item>
		<item>
		<title>Going for technological and human interaction (Abstract)</title>
		<link>http://methodk.wordpress.com/2009/08/17/going-for-technological-and-human-interaction-abstract/</link>
		<comments>http://methodk.wordpress.com/2009/08/17/going-for-technological-and-human-interaction-abstract/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 07:15:58 +0000</pubDate>
		<dc:creator>methodk</dc:creator>
				<category><![CDATA[Proposal]]></category>

		<guid isPermaLink="false">http://methodk.wordpress.com/2009/08/17/going-for-technological-and-human-interaction-abstract/</guid>
		<description><![CDATA[As our world’s technology is developing quickly, electronic devices would worth more and more market share in industrial product market. Simultaneity they are also becoming more important to people life. As a pre-industrial designer and in a practical person aspect, for my career I am intended to work in some kind of technological production companies [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=methodk.wordpress.com&amp;blog=8836492&amp;post=37&amp;subd=methodk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>As our world’s technology is developing quickly, electronic devices would worth more and more market share in industrial product market. Simultaneity they are also becoming more important to people life. As a pre-industrial designer and in a practical person aspect, for my career I am intended to work in some kind of technological production companies to focus on explore and design more and more potential technological or electronic product in my future. My main design aspects would be focusing on human interaction; the reason is I found a product with well human interaction could somehow increase the product’s attractiveness itself. I found this is interesting for me and would have a lot for me to explore on.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/methodk.wordpress.com/37/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/methodk.wordpress.com/37/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/methodk.wordpress.com/37/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/methodk.wordpress.com/37/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/methodk.wordpress.com/37/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/methodk.wordpress.com/37/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/methodk.wordpress.com/37/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/methodk.wordpress.com/37/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/methodk.wordpress.com/37/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/methodk.wordpress.com/37/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/methodk.wordpress.com/37/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/methodk.wordpress.com/37/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/methodk.wordpress.com/37/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/methodk.wordpress.com/37/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=methodk.wordpress.com&amp;blog=8836492&amp;post=37&amp;subd=methodk&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://methodk.wordpress.com/2009/08/17/going-for-technological-and-human-interaction-abstract/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/71da1ea046662dce2a6d82ec27a460f3?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">methodk</media:title>
		</media:content>
	</item>
		<item>
		<title>My wheel</title>
		<link>http://methodk.wordpress.com/2009/08/16/34/</link>
		<comments>http://methodk.wordpress.com/2009/08/16/34/#comments</comments>
		<pubDate>Sun, 16 Aug 2009 12:35:57 +0000</pubDate>
		<dc:creator>methodk</dc:creator>
				<category><![CDATA[Project Planning]]></category>

		<guid isPermaLink="false">http://methodk.wordpress.com/2009/08/16/34/</guid>
		<description><![CDATA[<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=methodk.wordpress.com&amp;blog=8836492&amp;post=34&amp;subd=methodk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://methodk.files.wordpress.com/2009/08/wheelk1.jpg"><img class="alignnone size-full wp-image-35" title="wheelk" src="http://methodk.files.wordpress.com/2009/08/wheelk1.jpg?w=450&#038;h=450" alt="wheelk" width="450" height="450" /></a></p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/methodk.wordpress.com/34/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/methodk.wordpress.com/34/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/methodk.wordpress.com/34/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/methodk.wordpress.com/34/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/methodk.wordpress.com/34/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/methodk.wordpress.com/34/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/methodk.wordpress.com/34/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/methodk.wordpress.com/34/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/methodk.wordpress.com/34/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/methodk.wordpress.com/34/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/methodk.wordpress.com/34/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/methodk.wordpress.com/34/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/methodk.wordpress.com/34/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/methodk.wordpress.com/34/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=methodk.wordpress.com&amp;blog=8836492&amp;post=34&amp;subd=methodk&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://methodk.wordpress.com/2009/08/16/34/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/71da1ea046662dce2a6d82ec27a460f3?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">methodk</media:title>
		</media:content>

		<media:content url="http://methodk.files.wordpress.com/2009/08/wheelk1.jpg" medium="image">
			<media:title type="html">wheelk</media:title>
		</media:content>
	</item>
		<item>
		<title>The Secret</title>
		<link>http://methodk.wordpress.com/2009/08/09/the-secret/</link>
		<comments>http://methodk.wordpress.com/2009/08/09/the-secret/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 09:15:48 +0000</pubDate>
		<dc:creator>methodk</dc:creator>
				<category><![CDATA[Methods and Practices]]></category>

		<guid isPermaLink="false">http://methodk.wordpress.com/?p=27</guid>
		<description><![CDATA[If you have never seen it, see it~ It is actually just the first 20mins of the movie, if you find interest in it, go search for the movie or book I found this is part of the design methodology too, although it might be the methodology of everything~<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=methodk.wordpress.com&amp;blog=8836492&amp;post=27&amp;subd=methodk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>If you have never seen it, see it~</p>
<span style="text-align:center; display: block;"><a href="http://methodk.wordpress.com/2009/08/09/the-secret/"><img src="http://img.youtube.com/vi/_b1GKGWJbE8/2.jpg" alt="" /></a></span>
<p>It is actually just the first 20mins of the movie, if you find interest in it, go search for the movie or book <img src='http://s2.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I found this is part of the design methodology too, although it might be the methodology of everything~</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/methodk.wordpress.com/27/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/methodk.wordpress.com/27/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/methodk.wordpress.com/27/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/methodk.wordpress.com/27/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/methodk.wordpress.com/27/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/methodk.wordpress.com/27/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/methodk.wordpress.com/27/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/methodk.wordpress.com/27/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/methodk.wordpress.com/27/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/methodk.wordpress.com/27/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/methodk.wordpress.com/27/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/methodk.wordpress.com/27/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/methodk.wordpress.com/27/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/methodk.wordpress.com/27/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=methodk.wordpress.com&amp;blog=8836492&amp;post=27&amp;subd=methodk&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://methodk.wordpress.com/2009/08/09/the-secret/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/71da1ea046662dce2a6d82ec27a460f3?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">methodk</media:title>
		</media:content>
	</item>
		<item>
		<title>Terms to look up</title>
		<link>http://methodk.wordpress.com/2009/08/09/terms-to-look-up/</link>
		<comments>http://methodk.wordpress.com/2009/08/09/terms-to-look-up/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 09:05:00 +0000</pubDate>
		<dc:creator>methodk</dc:creator>
				<category><![CDATA[Methods and Practices]]></category>

		<guid isPermaLink="false">http://methodk.wordpress.com/?p=22</guid>
		<description><![CDATA[Techne:  which is often translated as craftsmanship, craft, or art. It is the rational method involved in producing an object or accomplishing a goal or objective. The means of this method is through art. Dasein: was used by several philosophers before Heidegger, with the meaning of &#8220;existence&#8221; or &#8220;presence&#8221;. It is derived from da-sein, which [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=methodk.wordpress.com&amp;blog=8836492&amp;post=22&amp;subd=methodk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Techne:</strong>  which is often translated as <em>craftsmanship</em>, <em>craft</em>, or <em>art</em>. It is the rational method involved in producing an object or accomplishing a goal or objective. The means of this method is through art.</p>
<p><strong>Dasein:</strong> was used by several philosophers before Heidegger, with the meaning of &#8220;existence&#8221; or &#8220;presence&#8221;. It is derived from <em>da-sein</em>, which literally means <em>being-there/here</em></p>
<p><strong>Gestalt:</strong> is a German word for form or shape. It is used in English to refer to a concept of &#8216;wholeness&#8217;. A collection of physical, biological, psychological or symbolic entities that creates a unified concept, configuration or pattern which is greater than the sum of its parts.</p>
<p><strong>Ontology:</strong> is the philosophical study of the nature of being, existence or reality in general, as well as of the basic categories of being and their relations.</p>
<p><strong>Epistemology:</strong> the theory of knowledge is the branch of philosophy concerned with the nature and scope (limitations) of knowledge.<sup> </sup> It addresses the questions:</p>
<p>What is knowledge?</p>
<p>How is knowledge acquired?</p>
<p>What do people know?</p>
<p>How do we know what we know?</p>
<p>Why do we know what we know?</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/methodk.wordpress.com/22/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/methodk.wordpress.com/22/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/methodk.wordpress.com/22/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/methodk.wordpress.com/22/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/methodk.wordpress.com/22/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/methodk.wordpress.com/22/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/methodk.wordpress.com/22/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/methodk.wordpress.com/22/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/methodk.wordpress.com/22/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/methodk.wordpress.com/22/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/methodk.wordpress.com/22/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/methodk.wordpress.com/22/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/methodk.wordpress.com/22/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/methodk.wordpress.com/22/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=methodk.wordpress.com&amp;blog=8836492&amp;post=22&amp;subd=methodk&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://methodk.wordpress.com/2009/08/09/terms-to-look-up/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/71da1ea046662dce2a6d82ec27a460f3?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">methodk</media:title>
		</media:content>
	</item>
		<item>
		<title>Design Victoria: Richard Seymour &#8211; Design Practice</title>
		<link>http://methodk.wordpress.com/2009/08/09/design-victoria-richard-seymour-design-practice/</link>
		<comments>http://methodk.wordpress.com/2009/08/09/design-victoria-richard-seymour-design-practice/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 08:54:01 +0000</pubDate>
		<dc:creator>methodk</dc:creator>
				<category><![CDATA[Methods and Practices]]></category>

		<guid isPermaLink="false">http://methodk.wordpress.com/?p=20</guid>
		<description><![CDATA[Richard Seymour of SeymourPowell Design about design practice.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=methodk.wordpress.com&amp;blog=8836492&amp;post=20&amp;subd=methodk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://methodk.wordpress.com/2009/08/09/design-victoria-richard-seymour-design-practice/"><img src="http://img.youtube.com/vi/IxAp5_Qil9c/2.jpg" alt="" /></a></span>
<p>Richard Seymour of SeymourPowell Design about design practice.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/methodk.wordpress.com/20/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/methodk.wordpress.com/20/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/methodk.wordpress.com/20/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/methodk.wordpress.com/20/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/methodk.wordpress.com/20/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/methodk.wordpress.com/20/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/methodk.wordpress.com/20/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/methodk.wordpress.com/20/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/methodk.wordpress.com/20/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/methodk.wordpress.com/20/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/methodk.wordpress.com/20/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/methodk.wordpress.com/20/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/methodk.wordpress.com/20/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/methodk.wordpress.com/20/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=methodk.wordpress.com&amp;blog=8836492&amp;post=20&amp;subd=methodk&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://methodk.wordpress.com/2009/08/09/design-victoria-richard-seymour-design-practice/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/71da1ea046662dce2a6d82ec27a460f3?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">methodk</media:title>
		</media:content>
	</item>
	</channel>
</rss>
